Sunny Kim - I sea, You sea

 Propeller Art Gallery Space Made More Accessible to the Visually Impaired 


Nancy Newton’s exhibition ‘From The Sea/ From The Past’ includes a collection of work which was heavily inspired by music, specifically R. Murray Shafer’s Dream e-scape, landscape and the sea. The dedication and exploration Nancy took over the course of 10 years with the song influenced her creation of many impressive pieces. 


For an interpretive plan project idea, I worked with what I saw and learned from the exhibition, my own past experiences, and thought about some future ideas to engage an audience -- specifically those who are visually impaired.


The interpretive project is separated into two parts: the physical space and the artwork. 


Artwork - 

Nancy was inspired by music and her surroundings. I thought it would be very interesting to explore this connection of place/space and music for someone who is visually impaired as some might be synesthetes. Synesthesia is a neurological condition in which information meant to stimulate one of your senses stimulates several of your sensesAuditory and tactile cues here, for example, can help low vision people to fully understand and "see" the object/piece in front of them. 


Auditory: Auditory description can come in different forms whether it is with the use of words, frequencies/wavelengths or specific sounds. I explored a program called Photosounder which creates sounds from images and visual representation from sounds. This helps a lot with setting the mood, and environment for the viewers' experience.  



Nancy Newton, Transcendence, Acrylic on Canvas


The picture above is the piece Transcendence put through the program which transforms it into sounds and frequencies. Very interestingly, the result depicts sounds of the sea, wind and crashing waves.

People could possibly not only listen to the description of what other people see, but fully immerse themselves into the work using this tool. 

Space:
The gallery space also comes into play when it comes to the full experience of a viewer/user. Not only the physical space but online accessibility/presence as well. For the visually impaired, it is important to get a grasp on their environment to fully understand what is going on. Tactile cues may be helpful whether they are directional or descriptive.


These are but suggested strategies whereby we, as interpretive planners, can creative engaging experiences for all of our viewers not just those with disabilities.

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